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How the Gun Industry Targets Kids Using TikTok, Instagram, and Video Games

A new report exposes the marketing of AR-15s and other firearms to America’s youth.

  • MARK FOLLMAN
  • National Affairs Editor

A sockeye (red salmon, Oncorhynchus nerka) in British Columbia’s Horsefly River.Mark Conlin/VW PICS/UIG/Getty

Since 2020, firearms have been the leading cause of death for children and teens in America, killing thousands each year. Shootings and threats of gun violence in the nation’s schools have also escalated sharply. These trends are accompanied by another stark and evolving phenomenon: insidious marketing to kids by the gun industry.

The promotional tactics that gun manufacturers and sellers use with social media, video games, and other entertainment are the focus of a new report from Sandy Hook Promise, the gun-violence prevention group led by parents of children killed in the elementary school massacre 11 years ago in Newtown, Connecticut. The report, “Untargeting Kids,” highlights how the gun industry shifted away from a longstanding culture of safety and responsibility to cultivate a market of young consumers—a demographic inundated with social media and uniquely vulnerable, according to researchers, to provocative and seductive messaging.

“Our nation has experienced a tremendous spike in firearm deaths just as gun marketing made a transition from selling firearms for hunting and sporting to marketing highly lethal, military-style weapons to civilians, including children,” the report says. “That marketing is supposedly aimed at adults, but the platforms those influencers appear on, including TikTok, Instagram, and YouTube, are largely populated by kids.”

Social media companies have banned the direct sales of guns on their platforms, but that doesn’t stop the firearms industry from promoting or amplifying gun content from high-profile figures. One example cited in the report is a January 2020 Instagram post from gun manufacturer Daniel Defense that features a photo of music star Post Malone showing off one of its AR-15-style rifles, the MK18, while standing in front of a bar stocked with liquor.

“MK18 got me feeling like a rock star,” says the Daniel Defense comment, appended with music and fire emojis and a handful of hashtags, including “#gunporn.” The post has drawn nearly 30,000 likes from Instagram users.

The 18-year-old mass shooter who attacked Robb Elementary School in Uvalde, Texas, in May 2022 used a Daniel Defense AR-15-style rifle. The company now faces a lawsuit from the family of one of the fourth graders killed in the massacre, which alleges that Daniel Defense targets “young male consumers” through its marketing on various social media platforms. The company, which did not respond to a request for comment, has called the lawsuit “frivolous” and “legally unfounded.”

Online videos accessible to youth are another source of concern. According to one study highlighted in the Sandy Hook Promise report, YouTube serves up algorithmic content glorifying assault weapons and offering instructions on everything from how to assemble rapid-fire mechanisms and “ghost guns” to shooting through bulletproof glass and acquiring firearms illegally.

The gun industry has favored aggressive marketing for more than a decade, as companies realized that vast profits could be made from the increasingly popular AR-15-style rifles. One early Daniel Defense ad suggested civilian buyers could be just like US special forces, overlaying a battlefield scene with the slogan, “Use What They Use.” As I wrote recently in a review of American Gun, a deeply reported new book tracing the history of the AR-15, documents revealed in a lawsuit by Sandy Hook families showed how gunmakers intentionally used brash themes of masculinity and militarism to help sell these weapons. Among such efforts was also the infamous “Man Card” campaign that Remington had used to promote the Bushmaster rifle later wielded by the Sandy Hook mass shooter. Last year, nearly a decade after that massacre, Remington agreed to a landmark $73 million civil settlement with victims’ families. 

The AR-15 is a weapon of war, originally built for highly efficient killing on the battlefield. (The US military produced it as the M16 during Vietnam.) Its design innovations included firing a relatively small bullet at exceptionally high velocity. As American Gun also details, the inventor of the AR-15 discovered that the .223-caliber projectile became unstable upon impact and “tore through the body like a tornado, spiraling and tipping as it obliterated organs, blood vessels, and bones.”

Violent video games have been blamed for causing mass shootings ever since Columbine in 1999. While there’s no evidence supporting that theory, various young perpetrators over the years have fixated on graphically violent games or movies when spiraling into isolation, anger, and despair, a correlation that has raised questions and concerns among threat assessment experts. Nonetheless, gun companies have long been eager to have their AR-15s depicted in first-person shooters as a form of advertising, a tactic one sales executive called “seed planting” for a new generation of consumers. The Washington Post reported in a recent series on the AR-15 that representatives of two gun manufacturers met at a Nevada shooting range in 2010 with technicians working on “Call of Duty” to record the firing of AR-15s for the blockbuster gaming series. “No detail, even the click of inserting a magazine, was too small to capture, participants said,” according to the Post.

The report from Sandy Hook Promise also highlights how ingrained this current gun culture has become with hyper-realistic video games, in which tricked-out guns are “prized commodities” and “players need to rack up sufficient ‘kills’ to ‘unlock’ particular weapons or add attachments to enhance or customize their firearms.”